Gerüchte über angeblichen FromSoft Titel, Codename Spellbound, klingt a weng nach Hogwarts Lädsches
aber abwarten, evtl leakt ja noch so etwas wie der Project Beast Trailer damals vor Bloodborne
>The game has been in development since mid 2021
>Current release window is for Q1 2025 (February-March 2025)
>Earliest possible reveal is a few seconds long teaser during this years TGA
>Earliest possible trailer will be shown in Summer 2024 (Most likely June 2024)
>The game is directed by Hidetaka Miyazaki
>The game will be published by FromSoftware as well. There will be no third party studios publishing the game.
The game will release solely on the next gen consoles and PC (PS5, XSX, PC)
>The game is mainly a spin off of the souls formula with a heavy emphasis on magic (will expand on this more later)
>The game takes place in a late 18th century (1780s-1790s) European inspired fictional world.
>The game is not a spiritual sequel to Bloodborne and the the game has no connections with Bloodborne
The game has one very large legacy dungeon which is the city in which game takes place in and an open world outside it.
The city is about 2-3 times larger than all of Elden Ring's dungeons combined and is probably the most interconnected world From Software has designed so far.
>The open world segment of the game is as big as two to three open world areas of Elden Ring.
>The open world segments of the game contains forests, farmlands, mountainous areas, coasts, villages, caves and smaller dungeons
>Overall the games size is probably slightly smaller than Elden Ring.
Further Gameplay details:
>In this game the main divergence from the is series is that main focus of the game are spells.
>Spells can be wielded like weapons and have movesets like normal weapons (Charged R2, R1 R1 R1 combos, backstep R1 etc.)
>There is no mana/mp etc. bar in the game and spells do not have a finite use. They use stamina which generates like any other souls game.
>There are still melee weapons in the game and melee builds are still a viable option it just that the main focus of the game is on spells.
>There are melee weapons with magical abilities/projectiles etc.
>There is a system similar to the ashes of war system from Elden Ring.
>The game has no set protagonist and there is a character creator
>The game will have multiplayer
>There is no chalice dungeon like system that I am aware of (yet)
>There is a great emphasis on customising your gear and clothing. Customising your gear and clothing gives them various effects that changes them both visually and gameplay wise.
>There are weapons that are similar to trick weapons from Bloodborne but these have a magical stance and a normal melee stance instead of a physical transformation.
>There game in general is a bit more action oriented and less RPG oriented. I would classify it as being much more RPG oriented than Sekiro and a bit less than Bloodborne.
>There are underwater areas in the game and the Player Character can swim.
>The Player Character can crouch, jump and hug walls however they cannot climb.
>There is a day-night cycle in the game however it is mostly visual and it only has some effects on some enemies and select few areas.
In the future if I make an update post regarding this game I will give you an information about this post that will confirm my identity.
>Current release window is for Q1 2025 (February-March 2025)
>Earliest possible reveal is a few seconds long teaser during this years TGA
>Earliest possible trailer will be shown in Summer 2024 (Most likely June 2024)
>The game is directed by Hidetaka Miyazaki
>The game will be published by FromSoftware as well. There will be no third party studios publishing the game.
The game will release solely on the next gen consoles and PC (PS5, XSX, PC)
>The game is mainly a spin off of the souls formula with a heavy emphasis on magic (will expand on this more later)
>The game takes place in a late 18th century (1780s-1790s) European inspired fictional world.
>The game is not a spiritual sequel to Bloodborne and the the game has no connections with Bloodborne
The game has one very large legacy dungeon which is the city in which game takes place in and an open world outside it.
The city is about 2-3 times larger than all of Elden Ring's dungeons combined and is probably the most interconnected world From Software has designed so far.
>The open world segment of the game is as big as two to three open world areas of Elden Ring.
>The open world segments of the game contains forests, farmlands, mountainous areas, coasts, villages, caves and smaller dungeons
>Overall the games size is probably slightly smaller than Elden Ring.
Further Gameplay details:
>In this game the main divergence from the is series is that main focus of the game are spells.
>Spells can be wielded like weapons and have movesets like normal weapons (Charged R2, R1 R1 R1 combos, backstep R1 etc.)
>There is no mana/mp etc. bar in the game and spells do not have a finite use. They use stamina which generates like any other souls game.
>There are still melee weapons in the game and melee builds are still a viable option it just that the main focus of the game is on spells.
>There are melee weapons with magical abilities/projectiles etc.
>There is a system similar to the ashes of war system from Elden Ring.
>The game has no set protagonist and there is a character creator
>The game will have multiplayer
>There is no chalice dungeon like system that I am aware of (yet)
>There is a great emphasis on customising your gear and clothing. Customising your gear and clothing gives them various effects that changes them both visually and gameplay wise.
>There are weapons that are similar to trick weapons from Bloodborne but these have a magical stance and a normal melee stance instead of a physical transformation.
>There game in general is a bit more action oriented and less RPG oriented. I would classify it as being much more RPG oriented than Sekiro and a bit less than Bloodborne.
>There are underwater areas in the game and the Player Character can swim.
>The Player Character can crouch, jump and hug walls however they cannot climb.
>There is a day-night cycle in the game however it is mostly visual and it only has some effects on some enemies and select few areas.
In the future if I make an update post regarding this game I will give you an information about this post that will confirm my identity.
aber abwarten, evtl leakt ja noch so etwas wie der Project Beast Trailer damals vor Bloodborne